Introduction

Introduction

Twistoo

Twistoo

Twistoo

Redesigning registration and onboarding process of gamified marketing promotions

CASE STUDY

6 min read

Overview

Participating in UXathon23, a one-day hackathon, we redesigned Twistoo’s registration and onboarding process, making it more comprehensive and welcoming with clear visuals and a gamified experience.


Role

UX/UI Designer

Hackaton date

November 2023

Skills

Competitive Analysis

Design Systems

Wireframing & UI Design

Client

Overview

Overview

Overview

The challenge was straightforward, yet quite intricate: design a sustainable laundry experience in response to problematic customer trends.

a platform that helps marketers create and publish gamified promotions, boosting user engagement and conversions.

What's Twistoo?

Twistoo is a platform for creating and publishing gamified marketing promotions, like scratch cards and wheel of fortune, for websites and online stores.

What's Twistoo?

Twistoo is a platform for creating and publishing gamified marketing promotions, like scratch cards and wheel of fortune, for websites and online stores.

What's Twistoo?

Twistoo is a platform for creating and publishing gamified marketing promotions, like scratch cards and wheel of fortune, for websites and online stores.

The Problem

The registration, onboarding process, and dashboard lacked essential information, making it unclear what a gamified promotion is or how to create one. This significantly impacted user acquisition.

The Problem

The registration, onboarding process, and dashboard lacked essential information, making it unclear what a gamified promotion is or how to create one. This significantly impacted user acquisition.

The Problem

The registration, onboarding process, and dashboard lacked essential information, making it unclear what a gamified promotion is or how to create one. This significantly impacted user acquisition.

The Goal

Our primary goals are to grow the customer base, increase active campaigns, and improve company retention on Twistoo. Secondarily, we aim to collect user contacts, build trust, and set clear expectations for the platform.

The Goal

Our primary goals are to grow the customer base, increase active campaigns, and improve company retention on Twistoo. Secondarily, we aim to collect user contacts, build trust, and set clear expectations for the platform.

The Goal

Our primary goals are to grow the customer base, increase active campaigns, and improve company retention on Twistoo. Secondarily, we aim to collect user contacts, build trust, and set clear expectations for the platform.

Solution

Solution

Solution

Segmate offers a community-driven laundry service, specifically designed for users in shared households.

So, how does it actually work?

Let's imagine Segmate through the eyes of a typical target user, Adam.

Hunt Statement

Hunt Statement

Hunt Statement

I kicked things off using the 5Ws and 1H model to get a grip on the brief. This helped me develop a Hunt Statement to narrow my research focus, specifically on Eastern European postgraduate students.

My secondary research quickly uncovered the need to revise initial assumptions about laundry practices, highlighting its complexity. I shifted my focus to shared washing loads and programs, aiming to better understand their environmental impact and inform targeted sustainability recommendations.

Interviews & Observations

Interviews & Observations

Interviews & Observations

My primary research with three participants really brought to light some key insights into how people choose washing loads and programs.

During the interviews, I used techniques like laddering and directed storytelling. These helped me dig beneath the surface and uncover the root causes behind their laundry habits.

I also observed participants as they went about their usual laundry routine, from sorting, through detergent choices and program selection, only stepping in with follow-up questions when I needed clarification.

Key Insights

Key Insights

Key Insights

What did I learn from all this? Users face stigma around sharing laundry, with concerns about sorting mixed loads and potential damage to clothes.

I organised all the data using an Affinity Diagram and then used a prioritisation matrix to rank the insights. The goal was to see which ones had the biggest potential to address sustainability and make the user experience better.

The analysis revealed some key problematic behaviours and motivations around laundry:

Target User

Target User

Target User

People sharing houses encounter some unique challenges with laundry. And, understandably, they’re often a bit hesitant to share their laundry loads with others.

By turning insights into task and experience goals, I identified key pain points and user needs, providing a more empathetic understanding of the challenges faced by target users.

Target Behaviour Change

Target Behaviour Change

Target Behaviour Change

I used the COM-B model of behaviour change to really investigate the barriers preventing more sustainable laundry practices.

It helped me understand the key behavioural gaps and target them in design intervention.

Design Vision

Design Vision

Design Vision

With insights and HMW statements, I developed a UX Vision and set of design principles that guided the next phase of the project.

I expanded beyond targeting solely postgraduate Eastern European students, considering broader societal norms and behaviours around shared laundry practices.

Design & Prototyping

Design & Prototyping

Design & Prototyping

Lo-fi prototype testing focused on validating user journey and service feasibility

I tested service prototypes using advertisements and storyboarding with two target users…

Storyboarding & Ad Prototyping

Storyboarding & Ad Prototyping

Storyboarding & Ad Prototyping

…translating results into a Lo-Fi Figma prototype to test the basic structure and navigation.

Key Iterations

Key Iterations

Key Iterations

Simplifying the User Flow (and keeping track of clothes!)

  • Initially, there was no verification step for returned laundry. That felt like a gap. So, I added real-time notifications and a system requiring users to confirm they’d received all their clothes back.

  • Divider bags were initially required for everyone, but now they’re just provided to machine sharers for easier coordination (though anyone can buy them through the app).

Switch to Broader Community Use

I first considered group functionality just for housemates. But it turned out users preferred their existing messaging apps for housemate chats. So, I shifted the focus to broader community use for the laundry sharing aspect.

Addition of Trusted Users

During testing, users mentioned a lack of reassurance when choosing someone to share laundry with. Therefore, I added a verification system to highlight "trusted users," adding an extra layer of security.

From Leaderboard to Challenges

The initial prototype had a leaderboard feature for a bit of friendly competition. But, this was replaced by personal challenges, badges, and direct feedback on environmental impact. It felt more aligned with the goal of individual empowerment.

Final Solution

Final Solution

Final Solution

Segmate connects stakeholders in dynamic ecosystem

It creates value by promoting sustainable behaviour in reduced water and energy consumption, while building trust and collaboration within neighbourhoods.

Service operates as a hybrid model of B2B2C (partnerships with local businesses) and C2C (sharers providing services). As Community Interest Company, the revenue comes from transaction fees and premium services, with profits reinvested into community initiatives.

Reflection

Reflection

Reflection

So, What Did I Learn from Designing Segmate?

  1. Challenging my own assumptions about laundry routines was a real eye-opener. As this was my first proper UX project, I initially expected clear, predictable patterns. But users revealed this fascinating mix of cultural norms, personal beliefs, and sustainability concerns that really deepened my understanding.

  2. Conducting my first interview without a pilot was a learning moment. As the project progressed, I adapted and became more attentive and allowed conversations to flow naturally, improving my research skills.

  3. Designing for sustainable behaviour genuinely shifted my perspective on the role of a designer. I now see just how much power we have in shaping user behaviour, and the huge responsibility that comes with making thoughtful, ethical design decisions.

  4. Flexibility in design became absolutely crucial during this project. While persuasive technologies can drive change, I’ve learned to be mindful of their potential to limit user autonomy. It’s prompted me to reflect much more on their long-term effects.

Thank you for reading!

For more work inquires or to chat email me at

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Thank you for reading!

For more work inquires or to chat email me at

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Thank you for reading!

For more work inquires or to chat email me at

Copy email

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